I then took a butter knife - handle-side up - and I hit the pot as hard as I could. "I recorded the sound by having a large pot in an area where everything around it would absorb the least amount of vibration from the pot. Regarding the creation of the "sound" for Jaws, Tricob says this:
Wolfenstein 3d sound effects code#
Tricob has said that the obstacle's sound effect is supposed to lower in volume when the player is farther away from it, but a bug in the game's code prevents the volume reduction from occurring. The character first appears in Level Four of the four-level demo. According to Tricob, the character was supposed to be kept secret from the public, but he slipped one day and posted publicly about the character in the DHWs forum. It is a pair of metallic teeth that open and close at certain intervals. "Jaws" is a variation of the "teeth trap" obstacle in the platform game "Prince Of Persia". An expanded version also exists with an additional episode and maps by RonWolf. The newest version is v2.00 (The Deluxe Edition), and is officially abandoned. The Wolf4SDL port exists in both 3-level and 4-level versions (excluding the secret level). The original version existed as a Wolf4GW release, and the code was later ported to Wolf4SDL. It also includes "non-standard" features like Hint Bubbles, Tables With Pickup Items, Ammo Crates, and booby-trapped crates. The game features new music, graphics, wall images, sound effects, and digitized sound.
WolfDX is a TC by Tricob with maps from both him and RonWolf.